clickfoki.blogg.se

Sid meiers railroads make industry profitable
Sid meiers railroads make industry profitable












sid meiers railroads make industry profitable

As you add more and more tracks and trains to an area, the graphics slow down worse and worse. I'm a college student and I still have a lot of fun with it, but people who have outgrown train interest may see it as childish. Elementary students could have a lot of fun with this game with no struggle, but probably would not use every feature that it is capable of. I think this is a good game for a middle school student.

sid meiers railroads make industry profitable

The tutorial is really good for getting started, but everything is really straightforward and user friendly, almost to the point of being boring. The cities will grow as you use their resources, depots and industries can be updated as you use them. The cha llenge is more focused on where to bring different types of goods and connecting cities, as opposed to track building itself. There are no animated human passengers in the actual game play, but you do compete against other historic Railroad building legends. Some parts are really cool, like watching cranes load logs onto cars, etc. The user sees the world from a "blimp" perspective (similar to Sim Golf, RollCoaster Tycoon, Sim Park, etc.) Graphics are more focused on landscape than the actual trains. (AKA you don't have a bunch of big turns, med turns, small turns, straightaways, switches, and s-bends that have to be connected) Train selection is pretty good for when it was made, goes from the 0-4-0 Grasshopper all the way to modern diesels. Track building is as simple as clicking the start, then clicking the end, and it's done, complete with tunnels, bridges, turns, etc. Multiplayer action is available over a LAN or through the Internet, in the form of cooperative or competitive play. The winner is the transport baron with the most stock at the end of the game. As your empire grows, the need to split your tracks will arise, and if you don't want delays caused by waiting trains, you should make this a common practice. However, keep in mind that when opposing players lose stock value, you can buy them out and inherit their tracks, stations, trains, and industries as well. During all this growth you should keep an eye on your competitors and the market, to make sure your stock price doesn't drop low enough to become purchasable by rivals. Your main profit maker in the beginning is the transportation of people and mail, but as time goes on and 30 different types of industries sprout up, you can choose to haul over 20 goods to their destinations in factories, markets, lumber mills, and more.

sid meiers railroads make industry profitable sid meiers railroads make industry profitable

With tracks and stations come the need for trains, and the game offers 30 selections that include the 0-4-0 Planet and the 4-6-6-4 Challenger. Lay tracks to connect cities in the most efficient manner possible, and set stations down in areas that will get the most use. You begin by selecting one of ten maps in places like England, Germany, and the United States, and then customizing a scenario.

  • Make tracks and deliver the goods to become a powerful adversary and businessperson in a reincarnation of the classic game, Sid Meier's Railroads! Much like the original, this edition of Sid Meier's Railroads! features the challenge of creating a railroad empire by making something out of nothing during a time period that begins in the early days of steam engines and runs to the modern trains of the 1970s.













  • Sid meiers railroads make industry profitable